It is useful in almost every situation, therefore it is brought into battle often. large, and a breath attack decent at clearing infantry. It causes terror, regenerates naturally, bonus vs. The Terrorgheist is a mainstay of the Vampire Counts roster. Units that cause terror are immune to terror and fear themselves. ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time.↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies.However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse.Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
↑ Regeneration: Regeneration allows a unit to heal while in battle.By venting this unholy noise as it drives down upon its prey, a Terrorgheist can cripple an enemy regiment moments before it slams into the reeling survivors, slaughtering the rest with tooth and claw. It matters little to the Terrorgheist's prey, for so devastating is its sonic attack that is can cause a man to die of fright in an instant. Some say the Terrorgheist's shriek is nothing less than the screams of the damned, channelled directly from the Realm of Chaos. As the magics of Undeath are worked upon the beast, its cry is transformed from a simple but shockingly loud noise into a barrage of eldritch power. It is the deathly shriek of an Unliving Terrorgheist that is perhaps its most fearsome aspect. Clotted hanks of fur cling in patches to its skeletal neck, and its skull swings from side to side as it tracks its prey on the plains below. Guided by its master's will, the monstrosity creaks through the clouds above the battlefield on blotch-skinned pinions, its rotten flesh and withered organs open to the night air. In death, a Terrorgheist becomes a nightmare made real. In Total War: Warhammer II, a new breath attack was added to the unit, called Death Shriek. The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies. Terrorgheist is a Vampire Counts flying monster unit in Total War: Warhammer. Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).Can Cause Terror: This unit can cause terror, making its melee target rout for a short time.Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby.They should probably be a bit better at a long fight than the axes, but less good than say armoured swordsmen. Their role is, I think, meant to be for charging in and trying to break the enemy, rather than for long drawn out fights - which is sort of similar to the axe men. That's probably what the 'skeleton compensation' is about (again I'm not certain on that).ĭouble handed swordsmen get a bit of a rough deal in the game (it was a bit better in Kingdoms / the Britannia campaign I think) but are sort of half-way between the big axes and sword+shield units. The factor that attack and defence values don't show is the attack speed - that comes in two parts, a figure added in the unit definitions and the length of the attack animation(s).
To confuse things, I think that braced spearmen can reflect some of the charge value - I could easily be wrong there though. This should be sort of apparent if you compare charging into battle with standing still / walking. The charge value gets added to attack while the unit is still in 'charge' mode.